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Hurtworld single player mods
Hurtworld single player mods










hurtworld single player mods
  1. #Hurtworld single player mods update
  2. #Hurtworld single player mods manual
  3. #Hurtworld single player mods full

This was a bit of a hard task, it’s easy enough to just chuck a bunch of stamps all over the map but this takes up valuable building space and also still leaves everything in between the stamps the same, which can make the map feel boring. Hello, this week I got into trying to make the green biome feel more interesting as you explore it without taking up actual space with junk. This normal shows big soft tyre tread marks. This fit most of our biomes that didn’t have thick sand.īelow: For the thicker sand biomes namely Red Desert and Start Desert I made another couple of Albedo’s and used a new normal map that really expressed the softness of the sand. We will probably make those at a later date.īelow: I made a generic Unsealed Roads texture, which uses brown tones. These use sneaky UV mapping to avoid having to make specific road textures. There’s also a T Junction for where the Unsealed Road reconnects to the Asphalt Road. There’s a ‘T’ Junction for the asphalt and the Unsealed Roads. The Asphalt is pretty similar to the last build we put out, but is a bit darker and less ‘powdery’ I added a subtle normal map to show the raised area at the edge of the road and the subtle raised paint of the white lines. I decided to become a road worker this week. Looking forward to sending it out in the wild! Mils

#Hurtworld single player mods full

This is incredibly useful for making a map feel full as being able to paint a line of tree occlusion scattered in a natural way in 2 clicks if an area feels too open, has sped up my workflow immensely. We’ve been using it not only to create awesome roads, but to create streams, deform terrain, plant lines of trees and run power lines.

hurtworld single player mods

The real star of this process has been the road tool, which should more appropriately be named the spline tool. I’ve clustered lots of content around the south border which will border the build biome, so getting your first vehicle should be easy enough on foot. This biome has become quite big, which will likely need a vehicle to traverse easily.

#Hurtworld single player mods manual

I’ve tried to break away from too much formulaic structure that makes everything look the same, mostly thanks to our new tools that allow a lot of manual authoring in a non destructive process. The desert is coming together nicely, it’s definitely feeling like it has more character than any of our maps to date.

#Hurtworld single player mods update

We are just putting the finishing touches on the SDK update release, should have it out to you guys soon to start playing with. And I’ve got to say, these tools are awesome. The map tools have finally gotten to a point where I don’t have to pest cow_trix every 5 mins with a bug stopping me from proceeding. This week we’ve been powering forward with map and progression updates for the red desert release going out this Friday.












Hurtworld single player mods